On the subject of H14, there's supposed to be a UI overhaul, so all or some this might be moot. A lot is for older versions - and H14 is due soon - and none is really aimed at games, but most of the workflow principles still apply. There's a ton of tutorial material both on the SideFX website and elsewhere (both commercial & free.quite a few links on the SFX website again). There's a lot of talk about ICE, but in particular the modeling improvements threads hilight many of the pros and cons of modeling in Houdini vs traditional software.ĭefinitely check it out if you're curious as it is a hard one to put down once it clicks. I'd suggest checking out the XSI Users forum section on their website, which was set up as a welcome/primer for Softimage users thinking of switching when the proverbial hit the fan earlier in the year. It's nice, it makes you think a lot deeper about what you doing because there are often many ways to achieve the same ends, but as many users will agree it means while complex things can be done easily, simple things can be a chore. The real appeal is in the procedural workflows which - being originally aimed at visual effects - are very data-centric, which gives you a lot of power. While you can model directly in it with edit nodes, it's not quite the same. Houdini is nothing at all like Maya or really any other 3D application.
Click to expand.Yeah this is the thing that a lot of people are going to struggle over.